Age

In MVA, a character’s age is an important trait. A character’s age affects the following at character creation:

  • Die type
  • Attribute points
  • Skill points
  • Max rank

To figure out these things quickly, refer to the following table:

Age Die type Attributes Skills / SXP Max rank
1 6 + 0 1 1
2 6 + 1 2 1
3 6 + 1 3 1
4 d2 6 + 2 4 1
5 d2 6 + 2 5 1
6 d2 6 + 3 6 1
7 d2 6 + 3 7 1
8 d4 6 + 4 8 2
9 d4 6 + 4 9 2
10 d4 6 + 5 10 2
11 d4 6 + 5 11 2
12 d6 6 + 6 12 3
13 d6 6 + 6 13 3
14 d6 6 + 7 14 3
15 d6 6 + 7 15 3
16 d8 6 + 8 16 4
17 d8 6 + 8 17 4
18 d8 6 + 9 18 4
19 d8 6 + 9 19 4
20 d10 6 + 10 20 5

Explanations for columns

  • Die type – the number of sides the base dice this character uses has
  • Attributes – characters start with one in each attribute (6) and then receive another point every odd-numbered year of age up to 20.
  • SkillsĀ – Starting skill points is the same as age up to 20.
  • Max rank – Max rank is age/4 and rounded down with 1 as minimum and 5 as max. Max rank affects both attributes and skills, but can be circumvented with special GM permission (see special:prodigy).

At the GM’s discretion, very old characters could have backwards progression on parts or all of this table – or perhaps trade attributes for skills (ex. conversion: 1 attribute = 2 skills).

Characters older than 20 generally start out as age 20 characters.