A character who receives non-lethal damage may soak some or all of that damage with anĀ Endurance attribute check. See attribute checks.
Note : Armors will often convert lethal damage into non-lethal damage.
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A character who receives non-lethal damage may soak some or all of that damage with anĀ Endurance attribute check. See attribute checks.
Note : Armors will often convert lethal damage into non-lethal damage.